scene="长城関塞";
teamname="关防军士";
ai_ctrlmode=1,-1;
setHome=1;
Money=3000;
selLeader=1;
curST=0x200;

//人物-------------------------------------------------------------------
units
{
  LV=15,0;
  team=1;
  home=0;
  occ="武将";
  NPC="B10";
  accouter0
  {
	accname="亮银枪";
  }
  
  ai_knowledgelst
  {
	action="motion\StuntKick03lc.mot";
  }
  ai_knowledgelst
  {
	action="motion\Lance02.mot";
  }
  ai_knowledgelst
  {
	action="motion\StuntLanceZa_ws.mot";
  }
  ai_knowledgelst
  {
	action="motion\StrikeLance03_ws_B.mot";
	range=0,300;
  }
}

units
{
  LV=15,0;
  team=1;
  home=0;
  occ="道士";
  accouter0
  {
	accname="龙泉剑";
  }
  accouter2
  {
	accname="开背弓";
  }
  accouter3
  {
	accname="昏睡","麻痹";
  }
  accouter4
  {
	accname="毒害";
  }
  accouter5
  {
	accname="箭支";
  }

  ai_knowledgelst
  {
	action="motion\MagicBoy02_lh.mot";
  }
  ai_knowledgelst
  {
	action="motion\MagicBoy01.mot";
  }
  ai_knowledgelst
  {
	motion="motion\Archery03.mot";
	range=200,1000;
  }
}

units
{
  LV=15;
  team=1;
  home=0;
  occ="士卒";
  number=4;
  accouter0
  {
	accname="红缨枪";
  }
}

units
{
  LV=15;
  team=1;
  home=0;
  occ="士卒";
  number=4;
  accouter0
  {
	accname="大刀";
  }
  accouter1
  {
	accname="雕纹盾";
  }
}

//事件触发-------------------------------------------------------------------
events
{
  mode="B1000 0000",1;
  is_win=1;
  script="drama.hxx","WIN";
}

events
{
  mode="B1000 0000",1;
  is_win=0;
  script="drama.hxx","LOSE";
}
