bgcolor=0xff6C421C;			//背景色

BG0.PNG
BG1.PNG
BG2.PNG
BG3.PNG
{
  ATR="$1@D$8";
}

撞Stone
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

Ground0
Ground1
Ground2
Ground3
Ground4
Ground5
Ground6
Ground7
{
  ATR=合滑;
  melduv1="免Blend",0;
}

YABI.JPG
{
  ATR=$R;
}

ALPHA.PNG
{
  ATR=$1$8;
}

COLOR.JPG
{
  ATR=$1;
}

碰YanJia
碰YanBi
{
  DiffuseBias=3;
  AmbientBias=0.9;

  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;			//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="dd.jpg";
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="Alpha.png";
	ColorOp="","TEMP","CURRENT","BLENDTEXTUREALPHA";
	uvID=1;
  }
  StageList
  {
	Name="Color.jpg";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	uvID=1;
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }
}

ShuiMat
{
  ATR="圣层";
  StageList
  {
    Type=1; //基础纹理
	Name="Caust$A.txt";
  }
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

HDRLighting0
{
  CustomBlurRay
  {
    blurdir = -1,0;
	bias = 15;
	drawcounts = 40;
	luminance = 8;
  }
}