╔═════════════════════════════════════════╗
   注：本游戏的脚仅限于给玩家修改自娱自乐的，请不要把游戏改得很无趣或运行不稳定。
╚═════════════════════════════════════════╝

name="丫鬟";							//角色名称
kind="东方女性人类";					//种族
logo="model\YaHuan\Photo$1$8@D.png";	//肖像
talksound="Effect\TalkGirl.wav";		//语音效

bind="motion\BIP^M\_bind.3DS";			//定位骨架
//第一级模型（可用于LOD）
ModelList
{
  model="model\YaHuan\YaHuan.3DS";		//模型
  package="model\cencored.afs","YaHuan/";	//包裹
}
element="model\Element0.3DS";			//判定元素

keyinterval=10,15;						//模型动画区段（闭眼）
explain="『丫鬟』随身侍奉主子的小姑娘，有着天真、无邪、善良、聪慧的特点，是东方女性的初级职业之一。

『徒手招』
腾空踢：跑+ｂ

『剑招』
舞剑翻花：跑+Ａ·a
";

randname=0;							//随机姓名类型
shoterror=0.06,0.1,0.01,0.2;		//射击误差[最小范围]，射击误差[最大范围]，偏差累加幅度，误差恢复速度（单位：秒）
blettime=60;						//抢救时限

//雇佣地点
Sell
{
 mapname="豫园城";
 odds=70;
 price=1000,2500;
}

Sell
{
 mapname="草泊村";
 odds=100;
 price=1000,2500;
}

Sell
{
 mapname="毛竹苑";
 odds=50;
 price=1000,2500;
}

Sell
{
 mapname="长城関塞";
 odds=30;
 price=1000,2500;
}

//初始能力（共140点）（高级职业不要写这项）
natal
{
 HP=20,25;			//体力（×10）
 SP=20,25;			//气力
 STR=11,15;			//物理攻击力
 VIT=10,15;			//物理防御力
 INT=10,15;			//魔法攻击力
 MEN=10,15;			//魔法防御力
 DEX=10,15;			//法术命中率
 AGI=10,15;			//法术回避率
 strval=Q03;		//Q形象代表
}
//升级累加能力（共40点）
levelup
{
 HP=5;				//体力（×10）
 SP=5;
 STR=6;
 VIT=5;
 INT=5;
 MEN=4;
 DEX=5;
 AGI=5;
}

//配音库
#include="Include\SoundCast0_NG.hpp";

//右手打击刃===================
beat0
{
 beateff="FistL","FistW";			//打击声音
 shakeff="Shake";					//被格档声
 arm=0;								//替代装备（如：此时这里装备的是刀）
}
//左手打击刃
beat1
{
 beateff="FistL","FistW";
 shakeff="Shake";
 arm=1;
}
//右脚打击刃
beat2
{
 beateff="KickL","KickW";
 shakeff="Shake";
}
//左脚打击刃
beat3
{
 beateff="KickL","KickW";
 shakeff="Shake";
}

//装备代码============================
#include="Include\Arm.hpp";

//躯干部位============================
#include="Include\Body.hpp";

//==================================================

//立
actlist
{
 space=1;
 move=0;
 ST_false=0x1;
 motion="motion\StandWS.mot";
}

//战立
actlist
{
 weapon=0,0;
 space=1;
 move=0;
 ST_false=0x1;
 ST_true=0x1000;
 motion="motion\StandWS1.mot";
}

//剑战立
actlist
{
 weapon=0,1;
 space=1;
 move=0;
 ST_false=0x1;
 ST_true=0x1000;
 motion="motion\StandSword02.mot";
}

//战立
actlist
{
 weapon=0,2,
		1,0;
 space=1;
 move=0;
 ST_false=0x1;
 ST_true=0x1000;
 motion="motion\StandLance1.mot";
}

//走
actlist
{
 space=1;
 move=1;
 ST_false=0x1;
 motion=motion\WalkGirl.mot;
}

//剑战走
actlist
{
 space=1;
 move=1;
 ST_false=0x1;
 ST_true=0x1000;
 weapon=0,1;
 motion="motion\WalkFightSword1.mot";
}

//跑
actlist
{
 space=1;
 move=2;
 ST_false=0x1;
 motion=motion\RunGirl2.mot;
}

//跑剑
actlist
{
 weapon=0,1;
 space=1;
 move=2;
 ST_false=0x1;
 motion="motion\RunGirlSword0.mot";
}

//矛跑
actlist
{
  space=1;
  move=2;
  ST_false=0x1;
  weapon=0,2;
  motion="motion\RunGirlLance1.mot";
}

//副作用代码
#include="Include\SideEffect0.h";

//站起---------------
actlist
{
 crouch=0,1;
 ST_false=0x1;
 motion=motion\CrouchWSLance_2.mot;
}
//蹲---------------
actlist
{
 crouch=1;
 ST_false=0x1;
 motion=motion\CrouchWSLance_1.mot;
}
//下蹲---------------
actlist
{
 crouch=1,0;
 ST_false=0x1;
 motion=motion\CrouchWSLance_0.mot;
}

//站起---------------
actlist
{
 weapon=0,0, 1,0;
 crouch=0,1;
 ST_false=0x1;
 motion=motion\CrouchWS_2.mot;
}
//蹲---------------
actlist
{
 weapon=0,0, 1,0;
 crouch=1;
 ST_false=0x1;
 motion=motion\CrouchWS_1.mot;
}
//下蹲---------------
actlist
{
 weapon=0,0, 1,0;
 crouch=1,0;
 ST_false=0x1;
 motion=motion\CrouchWS_0.mot;
}

//下蹲滚地
actlist
{
 ST_false=0x1;
 move=2,-2;
 crouch=1;
 space=1;
 motion=motion\RollCeShen.mot;
}

//助跑滚地
actlist
{ 
 move=2;
 crouch=1,-1;
 ST_false=0x1;
 space=1;
 motion=motion\Roll_r3.mot;
}

//摔倒滚地
actlist
{
 ST_false=0x1;
 move=2,-2;
 mot_type=1;
 motion=motion\RollCeShen.mot;
 c_force=1;
 SP=-5;
}

//腾空
actlist
{
 space=0;
 ST_false=0x1;
 motion=motion\SoarGirlL.mot;
}

//键输入码激发动作：(1<<0)上，(1<<1)下，(1<<2)左，(1<<3)右，(1<<依次累加)Ａ，Ｂ，Ｃ，Ｘ，Ｙ，Ｚ，Ｌ１，Ｒ１，SELECT，START，轻判断，重判断。

//小跳
actlist
{
 t_input=0x4080;
 inputid=0xc0;
 ST_false=0x1;
 motion=motion\JumpGirlL.mot;
}

//大跳
actlist
{
 t_input=0x8080;
 inputid=0xc1;
 ST_false=0x1;
 motion=motion\JumpGirlH0.mot;
}

//跳跃落地
actlist
{
 space=1,0;
 ST_false=0x1;
 motion="motion\OnGroundGirlLM.mot";
}

//拳------------------------------------------------------
#include="Include\Fist0ws_Lv1.hpp";
#include="Include\Kick0ws_Lv2.hpp";

//腾空飞腿
actlist
{
 t_input=0x2002;
 ST_false=0x1;
 space=1;
 crouch=0;
 move=2;
 motion="motion\StuntKick07_ws.mot";
}

//刀剑招------------------------------------------------------

//中刀
actlist
{
 t_input=0x6001;
 weapon=0,1;
 space=1;
 motion="motion\SwordM02ws.mot";
}

//重刀
actlist
{
 t_input=0xA001;
 weapon=0,1;
 space=1;
 motion="motion\Sword03.mot";
}

//轻刀蹲
actlist
{
 t_input=0x6001;
 weapon=0,1;
 space=1;
 crouch=1;
 motion="motion\SwordLC_ws1.mot";
}

//重蹲刀
actlist
{
 t_input=0xA001;
 space=1;
 weapon=0,1;
 crouch=1;
 motion="motion\SwordCrouch02.mot";
}

//空中刀
actlist
{
 t_input=B1;
 weapon=0,1;
 space=0;
 motion="motion\SwordJump04.mot";
}

//剑特技
actlist
{
 t_input=0x2001;
 weapon=0,1;
 move=2;
 space=1;
 motion="motion\StuntSwordWS0.mot";
 setmotkey=0,39;
 SP=-3;
}

//刀连击
actlist
{
 t_input=0x2001;
 inputid=0xa0;
 ST_false=0x1;
 curmot="motion\StuntSwordWS0.mot";
 curmotkey=27,40;
 motion="motion\StuntSwordWS0.mot";
 setmotkey=40,70;
 c_force=1;
}

//枪矛招------------------------------------------------------
#include="Include\Lance_Lv1.hpp";

//长杆劈砍武器招------------------------------------------------------
#include="Include\Sickle_Lv1.hpp";

//杖------------------------------------------------------
#include="Include\Wand0_Lv1.hpp";

//短刀------------------------------------------------------
#include="Include\Knife0_Lv1.hpp";

//投石------------------------------------------------------
#include="Include\Hurl0_Lv1.hpp";

//弓弩招------------------------------------------------------
#include="Include\Archery0_Lv1.hpp";

//枪械招------------------------------------------------------
#include="Include\Gun_Lv1.hpp";

//魔法动作----------------------------------------------------------
#include="Include\Magic0_Lv1.hpp";

//物品动作------------------------------------------------------
#include="Include\Item0.hpp";

//防御代码------------------------------------------------------
#include="Include\Guard0WS.h";

//震动作------------------------------------------------------
#include="Include\Shake0_Lv1.hpp";

//挨揍代码------------------------------------------------------
#include="Include\Shock0.h";

//欢庆
actlist
{
 space=1;
 ST_false=0,0x10000;
 ST_true=0x10000;
 motion="motion\HappyGirlBM.mot";
}

//劝说
actlist
{
 space=1;
 ST_false=0x1;
 t_input=0x2083;
 motion="motion\InduceGirl0.mot";
}

//归降
actlist
{
 space=1;
 ST_false=0x1;
 t_status=14;
 motion="motion\CapitulateGirl0.mot";
}
//==============================================================================
//==============================================================================
//==============================================================================

//谏言_____________________________________________________________
#include="Include\Suggest0.hpp";

//喜恶的东西_____________________________________________
Like
{
  present="西瓜";
  RLY=1,5;
  talkbookmark="LIKE";
}

Like
{
  present="手雷";
  RLY=-4,0;
  talkbookmark="DISLIKE";
}

//AI装备套路
ai_armlist
{
  AIArm=0,1;
}

ai_armlist
{
  AIArm=0,12;
}