Mtr0
{
  ATR="圣层色";
  material
  {
	Emissive=1,1,1,1,
			 0,0,0,0;
	mtrkey=20,40;
  }
  StageList
  {
    Type=1; //基础纹理
	Name="explode$A.txt";
  }
}

Mesh
{
  ATR="光音";
  sound="explode.wav";
  sndkey=0;
  sndminmax=500,2000;
}

Mtr1
{
  ATR="圣色层";
  material
  {
	Emissive=1,1,1,1,
			 0,0,0,0;
	mtrkey=20,40;
  }
}

Box01
{
  ATR="耀";
  hdr_name="HDRLighting_Explode";
}

MeshHDR
{
  ATR="光耀";
  hdr_name="HDRLighting_Explode";
}

HDRLighting_Explode
{
  numBlurRay=6;
  bias=30;
  drawcounts=1;
  lumoffset=0.4;
}

打0
{
  magic
  {
	hotkey=0,20;			//攻击的桢范围
	poweroffset=2;			//威力修正
	dmgHP=-1,-500,0.7;		//威力
	velocity=0,35,25,1;		//冲击力，是否中心开花
	shocklevel=4;			//冲击等级
  }
}

//手柄震动
mgc_ActionKey
{
 type=31;
 key=1;
 float4=0.2,10000,10000;
 value=3000;
}
//镜头震动
mgc_ActionKey
{
 type=33;
 key=1;
 float4=0.2,0,15,0;
 value=3000;
}