bgcolor=0x335698;

WALL0.JPG
MENLOU.JPG
BDIAO0.JPG
DIZHUAN3.JPG
{
  ATR=$R;
}

碰BDiao
撞BDiao
撞DoorMat0
碰DoorMat0
碰Window0
碰WMen0
碰Window1
碰Window2
撞LionMat
碰WallMat0
碰WallMat1
碰WallMat2
撞ShiZhu0
碰WuDgMat0
XiangMat0
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

BG0.PNG
BG1.PNG
BG2.PNG
BG3.PNG
{
  ATR="$1@D$8";
}

ZhiWuMat
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

ZhiWuMat2
{
  ATR="透";
  AlphaTest=0xf;
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

LIGHT.JPG
{
  ATR="@T";
}

碰DiMIan0
碰DiMian1
碰DiMuan2
碰DiMian2
碰Tai
{
  DiffuseBias=2;
  StageList
  {
	//要求检测显卡
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;			//基础纹理
	ColorOp="","TEXTURE","","SELECTARG1";
  }
  StageList
  {
	Name="LIGHT.JPG";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  //静态光影
  StageList
  {
	Type=0xa210;		//MAT_OPACMAP
	ColorOp="","TEXTURE","CURRENT","MODULATE";
	uvID=1;
  }
  StageList
  {
	ColorOp="","DIFFUSE","CURRENT","MODULATE";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  //静态光影
  StageList
  {
	Type=0xa210;		//MAT_OPACMAP
	ColorOp="","TEXTURE","CURRENT","MODULATE";
	uvID=1;
  }
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

DiMian0
DiMian1
{
  ATR=合;
  melduv1="免BlendD";
}

BLEND.PNG
{
  ATR=$1$8;
}

碰Tai
{
  DiffuseBias=2;
  StageList
  {
	//要求检测显卡
	MaxSimultaneousTextures = 3;	//支持的纹理混合数

	Type=1;			//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","SELECTARG1";
  }
  StageList
  {
	Name="LIGHT.JPG";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  StageList
  {
	ColorOp="","DIFFUSE","CURRENT","MODULATE";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
}

HDRLighting0
{
  numBlurRay=3;
  bias=15;
  drawcounts=30;
  luminance=5;
}