bgcolor=0xff234C9E;			//背景色

YUN11.PNG
{
  ATR="$1@D$8";
}

JSHU.GIF
{
  ATR="@D";
}

Ground0
Ground1
Ground2
Ground3
Ground4
Ground5
Ground6
{
  ATR="照合";
  melduv1="免Alpha",0;
  melduv2="免Color",0;
}

碰CaoDi
碰CaoYe
碰CaoYa
{
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","SELECTARG1";
  }
  StageList
  {
	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","DIFFUSE","SELECTARG1";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="Alpha.png";
	uvID=1;
	ColorOp="","CURRENT","TEMP","BLENDTEXTUREALPHA";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=2;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//MAP
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

SHUYE
{
  ATR="透";
  AlphaTest=0x77;
  DiffuseBias=1.5;
}

SHUYE2
SHUYE3
{
  ATR="透";
  AlphaTest=0x77;
  StageList
  {
	Type=1;
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

WATER.PNG
{
  ATR="$1";
}

RiverMat
{
  ATR="透水";

  StageList
  {
	//要求检测显卡
	Support = 0x10;	//是否支持BUMPMAPPING
	MaxSimultaneousTextures = 3;	//支持的纹理混合数

	Type=0xa230;	//MAT_BUMPMAP
	ColorOp="","TEXTURE","DIFFUSE","BUMPENVMAPLUMINANCE";
  }
  StageList
  {
	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","CURRENT","SELECTARG1";
  }
  StageList
  {
	Name="Alpha.png";
	uvID=1;
	ColorOp="","CURRENT","","SELECTARG1";
	AlphaOp="","CURRENT","TEXTURE","MODULATE";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Name="Water.png";
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Alpha.png";
	ColorOp="","CURRENT","","SELECTARG1";
	AlphaOp="","CURRENT","TEXTURE","MODULATE";
	uvID=1;
  }
}

ALPHA.PNG
{
  ATR="$1$8";
}

WATERN.JPG
{
  ATR="@Q";
  offsetmat=0.8f,	    0,   0,	  0,
			   0,	 0.8f,   0,	  0,
			 0.5,  	 -0.5,   1,	  0,
			   0,		0,   0,   0;
  WaterAmplitude = 0.08f;
  //WaterSpeed = 5;
}

HeLiu
{
  ATR=合;
  melduv1="免BlendHL",0;
  sortlv=0;
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

CaoMat
{
  ATR="透";
  AlphaTest=0x77;
}

MateMat
{
  ATR="透";
  AlphaTest=0x77;
}

撞QiaoMat0
{
  StageList
  {
	Type=1;
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

撞QiaoMat1
{
  StageList
  {
	Type=1;
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

COLOR.JPG
{
  ATR="$S";
  shadowmap_color=0xff555555,0xffeeeeee;
}

S4.JPG
{
  ATR="$R";
}