Fog
{
  startend=1000,29000;
  color=0xff111694;
}

撞ZongLv1
{
  DiffuseBias=2;
  StageList
  {
	//要求检测显卡
	MaxSimultaneousTextures = 3;	//检测支持的纹理混合数

	Type=1;			//基础纹理
	ColorOp="","TEXTURE","","SELECTARG1";
  }
  StageList
  {
	Name="lightT.jpg";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  StageList
  {
	ColorOp="","DIFFUSE","CURRENT","MODULATE";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
}

透ZongLvYe1
{
  DiffuseBias=2;
  AlphaTest=0xf;

  StageList
  {
	//要求检测显卡
	MaxSimultaneousTextures = 3;	//检测支持的纹理混合数

	Type=1;			//基础纹理
	ColorOp="","TEXTURE","","SELECTARG1";
  }
  StageList
  {
	Name="lightT.jpg";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  StageList
  {
	ColorOp="","DIFFUSE","CURRENT","MODULATE";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
}

LIGHTT.JPG
{
  ATR="@T$1@D";
}

CaoMat
{
 ATR="透";
 AlphaTest=0xf;
}

ShanDi00
ShanDi01
ShanDi02
ShanDi03
ShanDi04
ShanDi05
ShanDi06
ShanDi07
ShanDi08
ShanDi09
ShanDi10
ShanDi11
{
  ATR="滑合";
  melduv1="免Blend",0;
  melduv2="免Color",0;
}

碰YaBi0
碰DiMian
碰HeBian0
碰YaBi1
{
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  StageList
  {
	Type=1;			//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="Alpha.png";	//MAT_OPACMAP
	uvID=1;
	ColorOp="","CURRENT","TEMP","BLENDTEXTUREALPHA";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=2;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }
}

ALPHA.PNG
{
  ATR=$1$8;
}

COLOR.JPG
{
  ATR=$1;
}

PuBU
{
 ATR=变;
 bldname="免PuBU_B00","免PuBU_B01";
 bldkey=0,100;
}

HeLiu
{
  ATR=合;
  melduv1="免HeLiuA",0; 
}

水LiuShui
{
  ATR=透;
  StageList
  {
	//要求检测显卡
	Support = 0x10;	//是否支持BUMPMAPPING
	MaxSimultaneousTextures = 3;	//支持的纹理混合数

	Type=0xa230;	//MAT_BUMPMAP
	ColorOp="","TEXTURE","DIFFUSE","BUMPENVMAPLUMINANCE";
  }
  StageList
  {
	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","","SELECTARG1";
  }
  StageList
  {
	Name="Alpha.png";
	uvID=1;
	ColorOp="","CURRENT","","SELECTARG1";
	AlphaOp="","CURRENT","TEXTURE","MODULATE";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Name="water00.gif";
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Alpha.png";	//MAT_OPACMAP
	ColorOp="","CURRENT","","SELECTARG1";
	AlphaOp="","CURRENT","TEXTURE","MODULATE";
	uvID=1;
  }
}

WATERN.JPG
{
  ATR="@Q";
  offsetmat=0.8f,	    0,   0,	  0,
			   0,	 0.8f,   0,	  0,
			 0.5,  	 -0.5,   1,	  0,
			   0,		0,   0,   0;
  WaterAmplitude = 0.1f;
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

MLING.JPG
ZHIYE.PNG
ZHIYE1.PNG
{
  ATR=$R;
}

ZhiYeMat
{
  ATR=透序;
  AlphaTest=0xf;
}

ZhiYeMat1
{
  ATR=透;
  AlphaTest=0xf;

  StageList
  {
	Type=1;			//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

MLingMat
撞Stone
碰ShiBi
{
  StageList
  {
	Type=1;			//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

ShuPiMat
{
  ATR=撞;
  DiffuseBias=2;
}

动A00
动A02
动B00
动B01
{
  ATR=隐循;
}

动A01
{
  ATR=隐音;
  sound="PuBu.wav";
  sndkey=0;
  sndloop=1;
  sndminmax=350,2000;
}

SHIM.JPG
YB1.JPG
SHIM.JPG
{
  ATR="$R";
}

GCaoMat
{
  ATR=透;
  AlphaTest=0xf;
  StageList
  {
	Type=1;			//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

ZHIYE1.PNG
{
  ATR="@X";
}