TouMesh
{
  ATR="音";
  sound="Flare.wav";
  sndkey=1;
  sndminmax=500,2000;
}

mgc_lockpos=1;

Mtr1
{
  ATR="圣层色";
  material
  {
	Emissive=0,0,0,1,
			 1,1,1,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=0,10,80,100;
  }
}

FLARE1.JPG
FLARE2.JPG
FLARE3.JPG
{
  ATR="$1";
}

FLARE4.JPG
{
  ATR="@D$1";
}

Mtr2
{
  ATR="圣层色";
  material
  {
	Emissive=0,0,0,1,
			 1,1,1,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=0,10,80,100;
  }
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Flare4.jpg";
	ColorOp="","TEXTURE","CURRENT","MODULATE";
	uvID=1;
  } 
}

Mtr3
{
  ATR="圣层色";
  material
  {
	Emissive=0,0,0,1,
			 1,1,1,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=0,10,90,100;
  }
}

TiaoMesh
{
  ATR="变竖";
  bldname="免Tiao0","免Tiao1";
  bldkey=0,100;
}

免Tiao0
免Tiao1
{
  ATR="合";
  melduv1="免Tiao3",0;
}

打0
{
  magic
  {
	hotkey=1,3;				//攻击的桢范围
  }
}
