comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
}

comment
{
  FightScene="荒草野坡";
  GameSystemMode="B10 0101",1;
}

comment
{
  function
  {
	func_call="NewGame()","BeginFight()";
	threadLV=2;
  }
}

comment
{
  bgm
  {
	file="DATA\Music\JinZhang1.wav";
	play=2;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=-300,30,-1200;
	gotopt=280,30,3000;
	setST=0x1000,600;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=-250,30,-1200;
	gotopt=360,30,2350;
	setST=0x1000,600;
	swing=1;
  }
  camera
  {
	lookpt=0,80,0,1;
	roll=0.2;
	yaw=3.2,1.6,0.008;
	distance=-400;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	setpt=-400,30,-2500;
	gotopt=280,30,2000;
	setST=0x1000,600;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=4;
  }
  unitctrl
  {
	setpt=-300,30,-2500;
	gotopt=340,30,1900;
	setST=0x1000,600;
	swing=1;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  WaitActionDone=1;
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\PuJieGirl_cats.mot";
	motloop=50,100;
	setST=0x200000,2;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=1;
  }
}

comment
{
  getunit
  {
	id=2;
	SelResult=1;
  }
  unitctrl
  {
	gotopt=30,0,100,1;
	setST=0x1000000,3;
	delay=3,0.7;
  }
}

comment
{
  unitctrl
  {
	lookpt=0,0,0,1;
	times=2;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\CrouchGirl_lum.mot";
	motkey=0,70;
	motloop=10,60;
  }
  dialogue
  {
	talk="你不要紧吧，快起来追兵就快追上我们了。";
	lifetime=4;
	dlgtype="!";
  }
  wait=2;
}

comment
{
  getunit
  {
	id=2;
  }
  dialogue
  {
	talk="你别管我了，你自己先走吧。";
	lifetime=4;
	dlgtype="!";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	gotopt=0,0,-350,1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=4;
  }
  unitctrl
  {
	gotopt=100,0,-450,1;
	swing=1;
  }
}

comment
{
  WaitActionDone=-1;
}

comment
{
  getunit
  {
	id=2;
  }
  camera
  {
	lookpt=0,80,-170,1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	times=3;
	swing=1;
  }
  dialogue
  {
	talk="哼哼，跑不了了吧~~~";
	lifetime=4;
  }
  camera
  {
	lookpt=0,80,100,1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=4;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	times=3;
	swing=1;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="快把她们抓回去领赏~~~";
	lifetime=4;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motloop="";
	motkey=10,70;
	gotopt=10,0,-100,1;
	delay=3,0.7;
	setST=0x1000,300;
  }
}

comment
{
  dialogue
  {
	talk="我跟你们拼了~~~！";
	dlgtype="!";
	lifetime=4;
  }
  camera
  {
	lookpt=0,80,-50,1;
	yaw="",2,0.001;
	swing=1;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=3;
  }
  dialogue
  {
	talk="哈哈~哈哈~~~~
你这是在自寻死路。";
	lifetime=4;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="怎么回事，你们是什么人？";
	lifetime=3;
	dlgtype="Abrupt";
	screen_perpt=0.1,0.5;
  }
  unitctrl
  {
	setpt=150,30,3000;
	lookdir=0,0,-1000;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
	SelResult=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setST=0x200000,2;
	lookpt=0,0,0,1;
	times=10;
	swing=1;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=2;
	SelResult=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  camera
  {
	lookpt=0,80,0,1;
	yaw="",1.57,0.001;
	swing=1;
  }
  wait=1;
}

comment
{
  unitctrl
  {
	gotopt=-100,0,0,1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
}

comment
{
  getunit
  {
	id=0;
	SelResult=1;
  }
  unitctrl
  {
	lookpt=0,0,0,1;
	times=3;
  }
  dialogue
  {
	talk="求求你，帮帮我们。";
	lifetime=4;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="有一群敌兵追杀我们。";
	lifetime=4;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=3;
  }
  dialogue
  {
	talk="小子我劝你少管闲事，否则连你一块儿收拾。";
  }
  camera
  {
	lookpt=0,80,0,1;
	swing=1;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookdir=0,0,-1000;
	swing=1;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="喔~~~
那我倒要领教领教了。";
  }
  camera
  {
	lookpt=0,80,0,1;
	swing=1;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
	SelResult=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=-50,0,-100,1;
	lookdir=0,0,-1000;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	motloop="";
	gotopt=50,0,-100,1;
	lookdir=0,0,-1000;
	swing=1;
  }
}

comment
{
  anima3ds
  {
	file="DATA\SysMenu\DiQJ$2.3DS";
  }
}

comment
{
  msglist
  {
	strings="提示：按F1键可查看操作说明";
	color=0xffffffff,0xffffffff,0xff00ffff,0xffffffff;
	outlinecolor=0x770000ff;
	waittime=10;
	soundID=4;
	type=1;
	fontID=2;
  }
}

comment
{
  GameSystemMode="B101",0;
  return;
}

#BOOKMARK_WIN://———————————————————————————————————
comment
{
  wait=5;
}

comment
{
  menu
  {
	popmenu="战斗结束";
	swing=0;
  }
  bgm
  {
	file="DATA\SysMenu\StageClear.wav";
	play=1;
  }
  GameSystemMode="B101",1;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=-640,30,-1450;
	lookdir=0,0,-1000;
	setST=0;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=-610,30,-1600;
	lookpt=-640,30,-1450;
	setST=0;
  }
  camera
  {
	lookpt=0,80,0,1;
	roll=0.2;
	yaw=1,30,0.001;
	distance=-350;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=-660,30,-1700;
	lookpt=-640,30,-1450;
	setST=0;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  } 
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="多谢您的出手相救。";
	lifetime=4;
  }
  unitctrl
  {
	motact="DATA\Character\Motion\HappyGirl_maid.mot";
  }
  wait=0.5;
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	motact="DATA\Character\Motion\HappyGirl_atn.mot";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="如果我们没遇到你，后果真不堪设想。";
	lifetime=4;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="这不算什么~。
话说，你们是怎么被人追杀的。";
	lifetime=4;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="他们是北方军团的人。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="我们原先也是北方军团的人，后来发现这个军队军纪很差。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="对平民经常吃拿打要不得人心，我们才要脱离这样的军队。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="后被发现才一路被他们追跑到这里。";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="幸好遇到了你才得救。";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="那，你们现在打算去哪？";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="目前还没有想去的地方。";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="我这里正好缺同伴，你们俩愿意和我一起组队吗？";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="这个嘛……";
  }
  wait=2;
}

comment
{
  unitctrl
  {
	lookpt=-660,30,-1700;
  }
  dialogue
  {
	talk="你觉得跟这个人怎么样？";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	lookpt=-610,30,-1600;
  }
  dialogue
  {
	talk="我觉得很好啊，我赞成！";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	lookpt=-640,30,-1450;
  }
  dialogue
  {
	talk="那就这么定了。";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="太好了，欢迎你们的加入。";
  }
  unitctrl
  {
	setST=0x8000000,3;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="以后还请多多指教。";
  }
  unitctrl
  {
	motact="DATA\Character\Motion\HappyGirl_maid.mot";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="哪里的话，作为同伴我们日后彼此互相关照。";
  }
  unitctrl
  {
	gotopt=360,30,2350;
	moving=1;
	swing=1;
	delay=10,0.9;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=360,30,2350;
	moving=1;
	swing=1;
	delay=10,0.9;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	gotopt=360,30,2350;
	moving=1;
	swing=1;
	delay=10,0.9;
  }
}

comment
{
  nextStage=""; //默认+1
  wait=3;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_LOSE://———————————————————————————————————
comment
{
  wait=5;
}

comment
{
  msglist
  {
	strings="战斗失利~~~！";
	color=0xffffffff,0xffffffff,0xffff0000,0xffff0000;
	outlinecolor=0x770000ff;
	waittime=5;
	soundID=10;
	type=1;
	fontID=2;
  }
  menu
  {
	popmenu="战斗结束";
	swing=0;
  }
  GameSystemMode="B101",0;
  wait=4;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
