bgcolor=0x07A1D9;

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

撞Wood
{
  ATR="险";
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

撞Shi
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

QIAO1.JPG
CDLU.JPG
STONE.JPG
{
  ATR="$R";
}

Ya01
Ya02
{
  ATR="合滑";
  melduv1="免UV1",0;
}

CaoMtr
YaMtr
{
  ATR="碰";
  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 4;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  StageList
  {
	Name="cd01.jpg";
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="Blend.png";
	uvID=1;
	ColorOp="","TEMP","CURRENT","BLENDTEXTUREALPHA";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1; //断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

CaoMat
{
  ATR="透";
  AlphaTest=0x1f;
}

BGMat0
BGMat1
BGMat2
BGMat3
{
  ATR="透";
}

BG0.PNG
BG1.PNG
BG2.PNG
BG3.PNG
{
  ATR="$8@D";
}
