bgcolor=0x335698;

MISC0.PNG
{
  ATR=$8$R;
}

DCaoMatA
{
  ATR=透层序;
  DiffuseBias=2;

  StageList
  {
	//要求检测显卡
	MaxSimultaneousTextures = 3;	//检测支持的纹理混合数

	Type=1;			//基础纹理
	ColorOp="","TEXTURE","","SELECTARG1";
  }
  StageList
  {
	Name="LIGHT.JPG";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  StageList
  {
	ColorOp="","DIFFUSE","CURRENT","MODULATE";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
}

FARTREE0.PNG
{
  ATR=$R$8;
}

BG0.PNG
BG1.PNG
BG2.PNG
BG3.PNG
{
  ATR="$1@D$8";
}

DiMian00
DiMian01
DiMian02
DiMian03
DiMian04
DiMian05
DiMian06
{
  ATR="合接滑";
  melduv1="免Blend",0;
}

BLEND.PNG
{
  ATR=$1$8;
}

COLOR.JPG
{
  ATR=$1;
}

碰DiMianMat
{
  DiffuseBias=2;

  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="blend.png";
	uvID=1;
	ColorOp="","TEMP","CURRENT","BLENDTEXTUREALPHA";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

TIAN.JPG
{
  ATR=$R;
}

碰TianMat1
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Name="Tian.jpg";
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	ResultArg="TEMP";
  }
  StageList
  {
	Name="blend.png";
	uvID=1;
	ColorOp="","TEMP","CURRENT","BLENDTEXTUREALPHA";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

LIGHT.JPG
{
  ATR="@T$1";
}

撞Misc0
MiscMat1
撞DaoCao
撞StoneMat0
碰LouTi
撞MuTou
撞MuBan
碰StoneMat1
碰WallMat1
撞WallMat2
{
  DiffuseBias=2;
  StageList
  {
	//要求检测显卡
	MaxSimultaneousTextures = 3;	//检测支持的纹理混合数

	Type=1;			//基础纹理
	ColorOp="","TEXTURE","","SELECTARG1";
  }
  StageList
  {
	Name="LIGHT.JPG";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
  StageList
  {
	ColorOp="","DIFFUSE","CURRENT","MODULATE";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
}

ZaCaoMat
TreeMat
{
  ATR="透";
  AlphaTest=0x4f;
}

HDRLighting0
{
  numBlurRay=3;
  bias=15;
  drawcounts=30;
  luminance=5;
}

ShuiMat
{
  ATR="透层";
}

HDRLighting_ShuG
{
  numBlurRay=5;
  bias=15;
  drawcounts=8;
  luminance=1;
  NoMaskMDL="固BG";
  ScreenColor = 0xff4D433C;
}

ShuGuang
{
  ATR=耀;
  hdr_name="HDRLighting_ShuG";
}