//拳
actlist
{
 t_input=0x2001;
 ST_false=0x1;
 weapon=0,0,
		1,0;
 space=1;
 motion="motion\FistW2.mot";
}

//拳蹲
actlist
{
 t_input=0x2001;
 ST_false=0x1;
 space=1;
 crouch=1;
 weapon=0,0,
		1,0;
 motion="motion\FistBoyWC.mot";
}

//拳空
actlist
{
 t_input=B1;
 ST_false=0x1;
 weapon=0,0,
		1,0;
 space=0;
 motion="motion\FistBoyLJ.mot";
}
