FireMesh
{
  ATR="音竖";
  sound="fire1.wav";
  sndkey=1;
  sndminmax=500,2000;
}

FireMtr
{
  ATR="圣层";
  StageList
  {
    Type=1; //基础纹理
	Name="Fire1$A.txt";
  }
}

BGMtr
{
  ATR="圣层色";
  material
  {
	Emissive=0,0,0,1,
			 1,1,1,1,
			 1,1,1,1,
			 0,0,0,1;
	mtrkey=0,5,20,30;
  }
}

Di00
光01
{
  ATR="耀";
  hdr_name="HDRLighting_Fire";
}

HDRLighting_Fire
{
  numBlurRay=6;
  bias=30;
  drawcounts=1;
  lumoffset=0.2;
}


打1
{
  magic
  {
	hotkey=1,3;				//攻击的桢范围
	poweroffset=1;			//威力修正
	velocity=0,0,10,0;		//冲击力
  }
}
