teamname=	 "白队",	"赤队",	   "黄队",	  "绿队",	 "蓝队",	"橙队",	   "青队",	"紫队",		"黑队";
teamcolor=0xffffffff,0xffff0000,0xffF2F200,0xff00ff00,0xff0000ff,0xffFFAA00,0xff00ffff,0xffff00ff, 0xff000000;

//初始对话框
InitDialog
{
  str_title="<Vagarious2>";
  str_title936="《异想Ⅱ》";
  str_title950
  str_title932="『異想Ⅱ』";
  
  str_selsavpath = "SavePath","Please select save path ...";
  str_selsavpath936 = "存档路径","请您选择游戏存档的保存目录…";
  str_selsavpath950 = "存檔路徑","請您選擇遊戲存檔的保存目錄…";
  str_selsavpath932 = "セーブのパス","セーブのパス選択…";
  
  str_juchi = "Antialias","None","Low","Medium","Hight";
  str_juchi936 = "抗锯齿","无","低","中","高","这玩儿样很浪费性能，请慎重选择！";
  str_juchi950 = "反鋸齒","無","低","中","高","這玩兒樣很浪費性能，請慎重選擇！";
  str_juchi932 = "アンチ エイリアス","无","低","中","高";
  
  str_scrsize = "Screen Size","","Full Screen";
  str_scrsize936 = "分辨率","请尽量选择您显示器的最佳分辨率！","全屏";
  str_scrsize950 = "分辨率","請盡量選擇您顯示器的最佳分辨率！","全屏";
  str_scrsize932 = "スクリーン","","Full Screen";
  
  str_button = "Play","Exit";
  str_button936 = "开玩","退出";
  str_button950 = "開玩","退出";
  str_button932 = "プレイ","終了";

  str_dlc = "Upgrade DLC",
			"Load DLC",
			"Please select DLC package file:",
			"DLC package installing...",
			"DLC package install is completed!",
			"DLC package downloading...",
			"DLC package download completed!",
			"Current DLC is newest!",
			"This is not <VagariousII> DLC package!",
			"DLC package install failed!",
			"DLC package is corrupted.",
			"Checking for DLC package...",
			"%s decompression failed!",
			"This DLC package is not official.\n\nAre you sure you want to continue install it?",
			"Game has a new upgrade, do you want upgrade the game content?",
			"GameSite access failed, game limited to off-line mode.";
  str_dlc936  = "更新DLC包",
				"加载DLC包",
				"请选择您下载的DLC包，来装载新的游戏内容：",
				"正在装载DLC包...",
				"DLC更新包装载完毕！",
				"正在下载DLC包...",
				"DLC包下载完成~！",
				"目前没有更新的DLC内容!",
				"这个不象是《异想Ⅱ》的DLC包，不可以乱装载的！",
				"DLC包装载不成功！",
				"DLC包疑似损坏了，建议重新下载。",
				"正在检查DLC包...",
				"%s解压失败，取消DLC包装载。",
				"这个DLC包不象是官方的，如果出了问题你可得自行解决。\n\n你确定要继续装载它吗？",
				"游戏有新的更新内容，您要现在更新吗？",
				"主站访问失败，游戏限于单机模式。";
  str_dlc950 = "更新DLC包",
				"加載DLC包",
				"請選擇您下載的DLC包，來裝載新的遊戲內容：",
				"正在裝載DLC包...",
				"DLC更新包裝載完畢！",
				"正在下載DLC包...",
				"DLC包下載完成~！",
				"目前沒有更新的DLC内容!",
				"這個不象是《異想Ⅱ》的DLC包，不可以亂裝載的！",
				"DLC包裝載不成功！",
				"DLC包疑似損壞了，建議重新下載。",
				"正在檢查DLC包...",
				"%s解壓失敗，取消DLC包裝載。",
				"這個DLC包不象是官方的，如果出了問題妳可得自行解決。\n\n妳確定要繼續裝載它嗎？",
				"遊戲有新的更新內容，您要現在更新嗎？",
				"主站訪問失敗，遊戲限於單機模式。";
  str_dlc932 = "アップグレードDLC",
				"ロードDLC",
				"DLCパッケージ ファイルを選択してください:",
				"DLCパッケージをインストールする...",
				"DLCパッケージのインストールが完了した ！",
				"DLCパッケージをダウンロードする...",
				"DLCパッケージのダウンロードが完了した！",
				"新しいDLCありませ!",
				"これは《異想Ⅱ》DLCではないです。",
				"DLCパッケージのインストールに失敗しました!",
				"DLC パッケージが破損しています。",
				"DLCパッケージをチェックする...",
				"%s 解凍は失敗しました ！",
				"この DLC のパッケージは公式ではないです。\n\nインストールを続行してもよろしいですか?",
				"ゲームは、新しいアップグレードは，ゲームのコンテンツを更新しだいますか？",
				"公式サイト アクセスに失敗しました，ゲームはoff-lineモード限定する。";

  str_repeat = "Game already running.";
  str_repeat936 = "游戏已运行，请勿重复多开。";

  str_webloading = "WebLoading...";
}

//标题选项
GameTitle
{
  menufile="SysMenu\Menu.hxx";
  //音效
  sound="SysMenu\warn.wav";
}

//战斗系统
GameSystem
{
 cursor="Cursor$1.png";
 menufile="Fight\Menu.hxx";
 //音效
 sound="SysMenu\warn.wav",
	   "SysMenu\happy.wav",
	   "SysMenu\escape.wav",
	   "SysMenu\ShuoDe.wav",
	   "SysMenu\LevelUp.wav",
	   "SysMenu\door001.wav",
	   "SysMenu\miss.wav",
	   "World\Sound\go.wav",
	   "SysMenu\CwdRoar.wav",
	   "Fight\Sound\group.wav",
	   "Fight\Sound\XiXu.wav",
	   "World\Sound\discard.wav";
 //效果
 magic="SysMenu\Site.3DS","Fight\LockUnit.3DS";
 //心情状态
 emot_ST=	0x4,			  0x8,			  	0x10,				0x20,					0x80000,			0x420000,				0x20000,			0x400000,		0x800000,
			0x8000000,					0x1000000,			0x200000,				0x4000,					0x100000,					0x2000000,				0x2000,			0x4000000;
 emotion="Status\Dizzy.3DS","Status\Sleep.3DS","Status\palsy.3DS","Status\poison.3DS","Status\Love.3DS","Status\Amazed_Query.3DS","Status\Amazed.3DS","Status\Query.3DS","Status\Han.3DS",
		 "Status\Whoop$2.3DS",	"Status\Tension.3DS","Status\Convulsion.3DS","Status\Rage.3DS",			"Status\Fluster$2.3DS",	"Status\Silent$2.3DS",	"Status\Lounge.3DS","Status\ThinkUp$2.3DS";
 emot_loop=	1,			 		 1,			  		1,					1,					1,						0,						0,					0,				0,
			1,								1,					0,						1,						1,								1,					1,				1;
}

//世界系统
GameWorld
{
 worldfile ="World\World.yx2";
 menufile = "World\Menu.hxx";
 //音效
 sound="SysMenu\warn.wav",
	   "World\Sound\go.wav",
	   "World\Sound\unarm.wav",
	   "World\Sound\home.wav",
	   "SysMenu\happy.wav",
	   "World\Sound\collapse.wav",
	   "World\Sound\fight.wav",
	   "World\Sound\attack.wav",
	   "World\Sound\got.wav",
	   "World\Sound\cheer.wav",
	   "World\Sound\write.wav",
	   "World\Sound\CloseDoor.wav",
	   "Character\Effect\fistL.wav",
	   "Character\Effect\kickW.wav",
	   "Character\Effect\Sub02dg_eff.wav",
	   "Thing\mgc_Cure\zhiliao.wav",
	   "World\Menu$2\unarm.wav",
	   "SysMenu\CwdRoar.wav",
	   "World\Sound\kata.wav",
	   "Fight\Sound\group.wav",
	   "World\Sound\discard.wav",
	   "World\Sound\Recall.wav";
 //效果
 magic="SysMenu\Site.3DS","Status\Amazed_World.3DS","World\Sound\Recall.3DS","Status\Search_World.3DS";
 //心情状态
 emot_ST=		0x1,					 0x2,				 	  0x4,				   		0x8,						0x40,				0x800;
 emotion="Status\emot_warn.3DS","Status\Silent$2.3DS",	"Status\Fluster$2.3DS",		"Status\Whoop$2.3DS",	"Status\emot_Fight.3DS",	"Status\LoungeW.3DS";
}
