comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="不好意思，打扰了…";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="有什么事吗…？";
 }
}

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="… …";
  conditional="请她去约会。",
			  "没什么事。";
  cond_goto="","WAIVE";
 }
}

comment
{
 dialogue
 {
  talk="有空吗，我们一起到这附近散散步！？";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="…，好啊！";
 }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=10;
  }
}

comment
{
 function
 {
  func_call="BeginFight()";
  threadLV=2;
 } 
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=90,50,2680;
	lookdir=100,0,0;
	setWUST=0x8000; //设为空手状态
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=140,50,2680;
	lookdir=-100,0,0;
	setWUST=0x8000; //设为空手状态
	moving=1;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\BushfulGirl_lizi.mot";
	motloop=10,90;
  }
}

comment
{
  camera
  {
	lookpt=0,70,0,1;
	roll=0.2;
	yaw=1.8,6,0.001;
	distance=-300;
	swing=1;
  }
  wait=0.5;
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="我好喜欢你~~~";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="你会喜欢我多久呢？";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="永远。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setST=0x2000000,2;
  }
  wait=2;
}

comment
{
  dialogue
  {
	talk="永远……，有多远？";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="即使你已经不爱我了；";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="即使你已经忘记了我；";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="即使我已经从这个世界消失；";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="我也依然会爱着你！";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="骗人！
你都在这个世界消失了，还怎样爱人家啊。";
	lifetime=4;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="我会去找一个天使。让它替我来爱你。";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="哼，花言巧语~~~";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="什么都不做",
				"KISS";
	cond_goto="","KISS";
	cond_randsort=1;
  }
}

comment
{
  dialogue
  {
  }
  wait=5;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_WAIVE://———————————————————————————————————

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="没什么事，只是随便问候一下。";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="… …";
 }
}

comment
{
 return;
}

#BOOKMARK_KISS://———————————————————————————————————
comment
{
  dialogue
  {
  }
}

comment
{
  getunit
  {
	id=1;
	SelResult=1;
  }
}

comment
{
  unitctrl
  {
	setTarget=0;
	motact="DATA\Character\MotionDrama\Kiss_A.mot";
	motloop=10,10;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motloop=10,10;
  }
}

comment
{
  happenGoto
  {
    RLY1="",110;
	goto="BAD";
  }
}

comment
{
  camera
  {
	yaw="",6.2,0.1;
  }
}

comment
{
  wait=1;
}

comment
{
  camera
  {
	lookpt=110,60,2680;
	distance=-90;
	roll=0;
	yaw=0;
  }
}

comment
{
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	motloop=40,90;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motloop=40,90;
  }
  wait=2;
}

comment
{
  msglist
  {
	strings="%s 的好感有所提升~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=4;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(1,3)";
  }
  wait=5;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_BAD://———————————————————————————————————
comment
{
  camera
  {
	yaw="",6.2,0.1;
  }
}

comment
{
  wait=1;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	motloop="";
	motkey=110,150;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	motloop="";
	motkey=110,150;
	setST=0x1040000,3;
  }
  dialogue
  {
	talk="干什么，我不要~~~~！";
	lifetime=4;
  }
}

comment
{
  WaitActionKey=150;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=140,50,2680;
	setdir=-1000,0,0;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=70,50,2680;
	setdir=1000,0,0;
  }
  camera
  {
	lookpt=0,70,0,1;
	swing=1;
  }
}

comment
{
  wait=1;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=170,30,1100;
	swing=1;
  }
  wait=0.5;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	lookpt=170,30,1100;
	swing=1;
	setST=0x100000,3;
  }
  wait=3;
}

comment
{
  msglist
  {
	strings="%s 受惊吓，对你的好感有所下降~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=0;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(-5,-2)";
  }
  wait=5;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————
comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}