bgcolor=0xff014097;			//背景色

BG1.PNG
BG2.PNG
BG3.PNG
{
  ATR="$1@D$8";
}

BG_B.PNG
BG_C.PNG
{
  ATR="$R@D$8";
}

撞ZongLv1
撞ShiMat
{
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

ZongLvYe1
{
  ATR=透;
  AlphaTest=0xf;
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

GuanMuMat0
GuanMuMat1
GuanMuMat2
GuanMuMat3
{
  ATR=透;
  AlphaTest=0xf;
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

ZOLV.PNG
GUANMU.PNG
GUANMU1.PNG
GUANMU2.PNG
{
   ATR=$R;
}

BG_B_mdl00
BG_B_mdl01
BG_B_mdl02
BG_B_mdl03
BG_B_mdl05
BG_B_mdl09
{
  sortlv=-2;
}

BG_B_mdl06
BG_B_mdl07
BG_B_mdl08
BG_C_mdl01
BG_C_mdl00
BG_C_mdl02
{
  sortlv=-1;
}

HaiTan0
HaiTan1
HaiTan2
HaiTan3
HaiTan4
{
  ATR=合;
  melduv1="免BlendDM";
}

碰SaTanMat
{
  DiffuseBias=1.1;
  AmbientBias=0.9;

  StageList
  {
	//要求检测显卡
	Support = 0x20;	//支持ARGTEMP
	MaxSimultaneousTextures = 5;	//支持的纹理混合数

	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  StageList
  {
	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
	ResultArg="TEMP";
  }
  StageList
  {
	Type=0xa210;	//MAT_OPACMAP
	uvID=1;
	ColorOp="","CURRENT","TEMP","BLENDTEXTUREALPHA";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Type=1;		//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
  StageList
  {
	Name="Color.jpg";
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","ADDSIGNED";
  }
}

SeaMat
{
  ATR="透水";

  StageList
  {
	//要求检测显卡
	Support = 0x10;	//是否支持BUMPMAPPING
	MaxSimultaneousTextures = 3;	//支持的纹理混合数

	Type=0xa230;	//MAT_BUMPMAP
	ColorOp="","TEXTURE","DIFFUSE","BUMPENVMAPLUMINANCE";
  }
  StageList
  {
	Type=0xa33d;	//MAT_SELFIMAP
	ColorOp="","TEXTURE","CURRENT","SELECTARG1";
  }
  StageList
  {
	Type=0xa210;	//MAT_OPACMAP
	uvID=1;
	ColorOp="","CURRENT","TEXTURE","MODULATE";
	AlphaOp="","CURRENT","TEXTURE","MODULATE";
	stagebreak=1;		//断点处
  }

  //兼容处理节点-------------------
  StageList
  {
	Name="Sea.jpg";
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
  StageList
  {
	Type=0xa210;	//MAT_OPACMAP
	ColorOp="","CURRENT","","SELECTARG1";
	AlphaOp="","CURRENT","TEXTURE","MODULATE";
	uvID=1;
  }
}

HaiMian
{
  ATR="合";
  melduv1="免BlendHM";
  sortlv=0;
}

SEA.JPG
{
  ATR=$1;
}

SEAN.JPG
{
  ATR="@Q";
  offsetmat=0.8f,	    0,   0,	  0,
			   0,	 0.8f,   0,	  0,
			 0.5,  	 -0.5,   1,	  0,
			   0,		0,   0,   0;
  WaterAmplitude = 0.3f;
  WaterSpeed = 5;
}

ALPHA.PNG
ALPHAHM.PNG
SURF.PNG
{
  ATR="$1@D";
}

动A00
动A01
动A02
动A03
动A04
{
  ATR=循隐;
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

Spot01向
{
  ShadowMap="SHADOWM.GIF";
}

GMuC00
{
  GuanMuMat1
  {
    sortid=1;
  }
  GuanMuMat2
  {
    sortid=2;
  }
}


HDRLighting0
{
  numBlurRay=3;
  bias=15;
  drawcounts=50;
  luminance=3;
}

HDRLightingSai
{
  numBlurRay=5;
  bias=10;
  drawcounts=10;
  luminance=1;
  NoMaskMDL="HaiTan0","HaiTan1","HaiTan2","HaiTan3","HaiTan4";
  ScreenColor = 0xff202020;
}

耀DiMian00
耀DiMian01
耀DiMian02
{
  hdr_name="HDRLightingSai";
}

PAI.PNG
{
  ATR="$R";
}

PaiMat
{
  ATR="透";
  AlphaTest=0xf;
}

COLOR.JPG
{
  ATR="$1@D$S";
}
