碰地0
wild2
Drop2
city1
{
  DiffuseBias=10;
}

透wild1
{
  DiffuseBias=10;
  AlphaTest=0xf;
}

Tree透
TreeY透
{
  AlphaTest=0xf;
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

Stone0
{
  ATR="碰";
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

MAP.JPG
{
  ATR="$R";
}

SeaMtr
{
  ATR="透水";
}

Sea01
Sea02
Sea03
Sea04
Sea05
Sea06
Sea07
Sea08
Sea09
Sea10
{
  ATR="照";
  SuppVRMLInfo="SeaColor.WRL";
  sortlv=-1;
}

City2Mat
{
  DiffuseBias=2;
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","MODULATE";
	AlphaOp="","TEXTURE","DIFFUSE","MODULATE";
  }
}

TREE.GIF
{
  ATR="$R@X";
}

碰hill
{
  ATR="地7";
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

碰地1qiao
{
  StageList
  {
	Type=1;	//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}

MtrXY
{
  ATR="透层";
}

XYunMDL
{
  ATR="循转";
  RotationTrack=0,1,0,0.0,0,
				0,1,0,3.141592,250,
				0,1,0,3.141592,500;
}

XINGYUN.PNG
{
  ATR="$8";
}
