comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="不好意思，打扰了…";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="有什么事吗…？";
 }
}

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="… …";
  conditional="请她去约会。",
			  "没什么事。";
  cond_goto="","WAIVE";
 }
}

comment
{
 dialogue
 {
  talk="有空吗，我们一起到这附近散散步！？";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="…，好啊！";
 }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=10;
  }
}

comment
{
 function
 {
  func_call="BeginFight()";
  threadLV=2;
 } 
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  anima3ds
  {
	file="DATA\Scene\Effect\GouHuo.3DS";
	loop=0,0;
	pos=350,800,900;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=450,830,900;
	lookdir=-100,0,0;
	setWUST=0x8000; //设为空手状态
  }
  camera
  {
	lookpt=350,900,900;
	roll=0.25;
	yaw=3.5,314,0.001;
	distance=-300;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\SitBoy_pt.mot";
	motkey=10;
	motloop=10,90;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=250,840,900;
	lookdir=100,0,0;
	setWUST=0x8000; //设为空手状态
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\RestGirl_cha.mot";
	motkey=10;
	motloop=10,90;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=10;
  }
}

comment
{
  wait=10;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="怎么你还不睡吗？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="这瀑布声有点吵，我睡不着。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="讲一个关于星河的浪漫传说。",
				"聊关于这个瀑布的倾泻高度。";
	cond_goto="","BAD";
	cond_randsort=1;
  }
}

comment
{
  dialogue
  {
	talk="看到这个条河和满天的星斗，让我想起一个浪漫的故事。";
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="什么！什么！
快说来听听~~~";
  }
  wait=5;
  unitctrl
  {
	setST=0x8000000,3;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="传说很久很久以前在东方，有个孤儿叫牛郎。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="他很勤劳，但一直过着贫苦的生活，也取不上妻子。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="后来，牛郎在老牛的指点下，趁着下凡的仙女在湖中洗澡。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="他偷走了仙女的衣裳，使得仙女无法回天宫。";
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="哇~~~！！
这男人好低级好委琐哦~~~";
  }
  wait=3;
  unitctrl
  {
	setST=0x1000000,3;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="别打岔，听我说下去嘛！";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="经过一段时间的相处，仙女慢慢被牛郎的忠厚善良所打动。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="改变了对牛郎的成见，两人相爱并结成了夫妻。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="从此，男耕女织，过上了幸福美满的生活，后来还生下一儿一女。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="后来仙女的奶奶王母知道这事，大发雷霆将仙女捉回了天宫。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="滔滔的银河水无情地把牛郎和仙女隔在两岸，两人只能隔河痛哭相望。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="后来王母见他们哭得很伤心，动了恻隐之心。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="在每年的七月七日晚上，允许牛郎和仙女在喜鹊搭成的临时桥上相会。";
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="你说的故事好感人哦~~~";
  }
  wait=5;
  unitctrl
  {
	setST=0x80000,3;
  }
}

comment
{
  msglist
  {
	strings="%s 的好感有所提升~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=4;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(1,4)";
  }
  wait=10;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_WAIVE://———————————————————————————————————

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="没什么事，只是随便问候一下。";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="… …";
 }
}

comment
{
 return;
}

#BOOKMARK_BAD://———————————————————————————————————

comment
{
  dialogue
  {
	talk="你知道这条的瀑布的落差吗？";
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="我怎么可能会知道…";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="你猜猜看呐~~~。";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="10米…";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="不对~~~";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="20米…";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="不对~~~";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="… …";
	dlgtype="Think";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="哈哈，猜不出了吧~~~？";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="是26米~~~";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="真无聊……";
	dlgtype="Think";
  }
  unitctrl
  {
	setST=0x2000000,300;
  }
  wait=4;
}

comment
{
  msglist
  {
	strings="%s 的好感有所下降~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=0;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(-5,-1)";
  }
  wait=10;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
