//躯干部位============================
Body0
Body1
{
 damageoffset=0.6;		//伤害修正
 guardmode="B10";		//必须防御方式：[B1]上防，[B10]下防，[B100]抓防
 beateff="KickL","KickW";
 shakeff="Shake";
}

Body2
Body3
Body4
{
 beateff="KickL","KickW";
 shakeff="Shake";
}

//头部
Body5
{
 damageoffset=1.5;
 guardmode="B1";
 beateff="FistL","FistW";
 shakeff="Shake";
 ishead=1;
 trustLife=1;
}