bgcolor=0;			//背景色

WALL3.JPG
{
  ATR=$R;
}

ZhaoMat
{
 ATR=色圣层;
 material
 {
  Emissive=1,1,1,1,
           1,0,0,1,
           0,1,0,1,
           0,0,1,1,
           1,0,1,1,
           1,1,1,1;
  mtrkey=0,40,80,120,160,200;
 }
}

Omni00
Omni01
Omni02
{
  Ambient=0.3f,0.3f,0.3f,1;
}

Spot01
{
  Ambient=0.8f,0.8f,0.8f,1;
  ShadowMap="SHADOWM.GIF";
}

SHADOWM.GIF
{
  bordercolor=0xff808080;
}

碰DiMianMat
碰Wall2
碰Wall3
碰Wall5
{
  //人影
  StageList
  {
	Name="ShadowM.gif";
	ColorOp="","TEXTURE","CURRENT","ADDSIGNED";
  }
}

ShiXMat0
{
  DiffuseBias=2;
  StageList
  {
	Type=1;			//基础纹理
	ColorOp="","TEXTURE","DIFFUSE","ADDSIGNED";
  }
}