comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="不好意思，打扰了…";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="有什么事吗…？";
 }
}

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="… …";
  conditional="请她去约会。",
			  "没什么事。";
  cond_goto="","WAIVE";
 }
}

comment
{
 dialogue
 {
  talk="有空吗，我们一起到这附近散散步！？";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="…，好啊！";
 }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=10;
  }
}

comment
{
 function
 {
  func_call="BeginFight()";
  threadLV=2;
 } 
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=-1170,30,-680;
	lookdir=0,0,-100;
	setWUST=0x8000; //设为空手状态
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=-1180,250,-970;
	lookdir=0,0,100;
	setWUST=0x8000; //设为空手状态
  }
  camera
  {
	lookpt=-1170,200,-860;
	roll=0.2;
	yaw=1,2,0.0015;
	distance=-500;
	swing=1;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=10;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="快下来，别爬那么高。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="不要，我要站在高处看夕阳。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="看那里的夕阳多美啊~~~";
	lifetime=3;
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\ZhiGirl.mot";
	motloop=10,40;
	lookdir=100,0,0;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="这块石头不平整，站在上面很危险。";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="小心摔着~~~~~";
	lifetime=2;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="好了，知道了！
我下来就是了。";
	lifetime=3;
  }
  unitctrl
  {
	motloop="";
  }
  wait=3;
}

comment
{
  unitctrl
  {
	gotopt=-1170,200,-860;
	moving=1;
  }
  camera
  {
	lookpt=0,50,0,1;
	distance=-400;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\TumbleGirl_ll.mot";
	motloop=20,80;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setST=0x1000000,10;
	motact="DATA\Character\MotionDrama\ZhuBoy.mot";
	motloop=10,40;
  }
  wait=1;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="好痛~~~~~~";
	lifetime=3;
	dlgtype="!";
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="你要不要紧啊~~~？";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="还站的起来吗~~~？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="不行，我走不了路了。";
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="我要你帮我……";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="关心帮助她…",
				"说教数落她…";
	cond_goto="","BAD";
	cond_randsort=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="真是受不了你耶~~~";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	motloop="";
  }
}

comment
{
  getunit
  {
	id=1;
	SelResult=1;
  }
  unitctrl
  {
	gotopt=0,30,10,1;
	moving=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	motact="DATA\Character\Motion\PickBoy.mot";
  }
}

comment
{
  WaitActionKey=0x7fff;
}

comment
{
  unitctrl
  {
	setTarget=0;
	motact="DATA\Character\MotionDrama\Bao_G_A.mot";
	gotopt=4950,30,-440;
	moving=1;
	swing=1;
  }
  camera
  {
	lookpt=0,100,0,1;
	distance=-300;
	yaw="",-1.5,0.01;
	swing=1;
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="你真好~~~~";
  }
  unitctrl
  {
	setST=0x80000,300;
  }
  wait=4;
}

comment
{
  msglist
  {
	strings="%s 的好感有所提升~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=4;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(1,5)";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  camera
  {
	lookpt=0,100,0,1;
	yaw="",-4.5,0.003;
  }
}

comment
{
  wait=3;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_WAIVE://———————————————————————————————————

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="没什么事，只是随便问候一下。";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="… …";
 }
}

comment
{
 return;
}

#BOOKMARK_BAD://———————————————————————————————————

comment
{
  dialogue
  {
	talk="看吧、看吧~~
都是妳不听我的话。";
  }
  unitctrl
  {
	motloop="";
  }
  wait=4;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="还不都是你“乌鸦嘴”害的。";
	lifetime=4;
  }
  wait=4;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="啊~~~！
你竟然还反过来怪我。";
	lifetime=4;
  }
  unitctrl
  {
	setST=0x1000000,3;
  }
  wait=4;
  camera
  {
	lookpt=0,100,0,1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="你这男人真差劲，婆婆妈妈叽叽歪歪的。";
	lifetime=4;
  }
  unitctrl
  {
	motloop="";
	setST=0x4000,10;
  }
  wait=4;
}

comment
{
  dialogue
  {
	talk="哼，我不理你了！";
	lifetime=3;
  }
  unitctrl
  {
	gotopt=4950,30,-440;
	moving=1;
	swing=1;
  }
  wait=2;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	lookpt=4950,30,-440;
	swing=1;
  }
}

comment
{
  msglist
  {
	strings="%s 的好感有所下降~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=0;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(-5,-2)";
  }
  wait=5;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
