LMat1
{
 ATR="圣层色";
 material
 {
  Emissive=1,1,1,1,
           0,0,0,0;
  mtrkey=20,40;
 }
}

LMat2
{
 ATR="圣层色";
 material
 {
  Emissive=1,1,1,1,
           0,0,0,1;
  mtrkey=25,40;
 }
}

LMat3
{
 ATR="圣色层";
 material
 {
  Emissive=0,0,0,1,
           1,1,1,1,
           1,1,1,1,
           0,0,0,1;
  mtrkey=0,10,20,40;
 }
}

扩
{
  ATR="音";
  sound="zhiliao.wav";
  sndkey=1;
  sndminmax=300,1500;
}

mgc_lockpos=1;

打00
{
  magic
  {
    hotkey=1,3;				//攻击的桢范围
  }
}

HDRLighting_Cure
{
  numBlurRay=6;
  bias=10;
  drawcounts=5;
  luminance=1;
  ScreenColor = 0xffeeeeee;
}

DiGuang
{
  ATR="耀";
  hdr_name="HDRLighting_Cure";
}
