position=5800,50,6800;
teamname="？？？";
ai_ctrlmode=1,-1;
setHome=0;
Money=2000;
selLeader=1;
curST=0x200;

//人物-------------------------------------------------------------------
units
{
  LV=11;
  team=1;
  home=1;
  occ="剑士";
  NPC="B10";
  accouter0
  {
	accname="大刀";
  }
}

units
{
  LV=10;
  team=1;
  home=1;
  occ="士兵";
  accouter0
  {
	accname="铁剑";
  }
}

units
{
  LV=10;
  team=1;
  home=1;
  occ="士兵";
  accouter0
  {
	accname="铁剑";
  }
}

units
{
  LV=11;
  team=1;
  home=1;
  occ="射手";
  accouter1
  {
	accname="钢弓";
  }
  accouter3
  {
	accname="箭支";
  }
}

units
{
  LV=11;
  team=1;
  home=1;
  occ="射手";
  accouter1
  {
	accname="钢弓";
  }
  accouter3
  {
	accname="箭支";
  }
}

units
{
  LV=10;
  team=1;
  home=1;
  occ="女兵","士兵";
  accouter0
  {
	accname="铁剑";
  }
  accouter1
  {
	accname="钢弓";
  }
  accouter3
  {
	accname="箭支";
  }
}

units
{
  LV=10;
  team=1;
  home=1;
  occ="女兵","士兵";
  accouter0
  {
	accname="铁剑","长矛";
  }
}

units
{
  LV=10;
  team=1;
  home=1;
  occ="女兵","士兵";
  accouter0
  {
	accname="铁剑","长矛";
  }
}

units
{
  LV=10;
  team=1;
  home=1;
  occ="魔法师";
  accouter0
  {
	accname="木杖";
  }
  accouter3
  {
	accname="火炎";
  }
  accouter4
  {
	accname="寒冰";
  }
}

units
{
  LV=10;
  team=1;
  home=1;
  occ="女巫";
  accouter0
  {
	accname="木杖";
  }
  accouter3
  {
	accname="昏睡";
  }
  accouter4
  {
	accname="麻痹";
  }
  accouter5
  {
	accname="毒害";
  }
}

//事件触发-------------------------------------------------------------------
events
{
  mode="B1000 0000",1;
  is_win=1;
  script="drama.hxx","WIN";
}

events
{
  mode="B1000 0000",1;
  is_win=0;
  script="drama.hxx","LOSE";
}
