scene="复活石场";
teamname="精灵战队";
ai_ctrlmode=1,-1;
setHome=1;
Money=2000;
selLeader=1;
curST=0x200;

//人物-------------------------------------------------------------------
units
{
  LV=7;
  team=1;
  home=0;
  name="精灵骑士长";
  occ="精灵骑士";
  NPC="B10";
  accouter0
  {
	accname="铁剑";
  }
  ai_knowledgelst
  {
	weapon=0,1;
	range=0,150;
	action="motion\Sword00.mot";
  }
  ai_knowledgelst
  {
	range=0,150;
	weapon=0,1;
	action="motion\StuntSwordSLJ.mot";
  }
}

units
{
  LV=6;
  team=1;
  home=0;
  occ="精灵战士";
  accouter1
  {
	accname="钢弓";
  }
  accouter3
  {
	accname="箭支";
  }
}

units
{
  LV=6;
  team=1;
  home=0;
  occ="精灵战士";
  accouter1
  {
	accname="钢弓";
  }
  accouter3
  {
	accname="箭支";
  }
}

units
{
  LV=6;
  team=1;
  home=0;
  occ="精灵战士";
  accouter1
  {
	accname="钢弓";
  }
  accouter3
  {
	accname="箭支";
  }
}

units
{
  LV=6;
  team=1;
  home=0;
  occ="精灵战士";
  accouter0
  {
	accname="长矛","铁剑";
  }
}

units
{
  LV=6;
  team=1;
  home=0;
  occ="精灵战士";
  accouter0
  {
	accname="长矛","铁剑";
  }
}

units
{
  LV=6;
  team=1;
  home=0;
  occ="精灵战士";
  accouter0
  {
	accname="长矛","铁剑";
  }
}

units
{
  LV=6;
  team=1;
  home=0;
  occ="精灵战士";
  accouter0
  {
	accname="长矛","铁剑";
  }
}

//事件触发-------------------------------------------------------------------
events
{
  mode="B1000 0000",1;
  is_win=1;
  script="drama.hxx","WIN";
}

events
{
  mode="B1000 0000",1;
  is_win=0;
  script="drama.hxx","LOSE";
}
