comment
{
  getunit
  {
	curunit=0;
  }
  tmpstrindex=1;
  dialogue
  {
	talk="！？，我在“%s”遭遇突发状况~~!";
	talkid=0;
  }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="BeginFight()";
	threadLV=2;
  }
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=-1601,30,2856;
	gotopt=-806,0,2856;
	lookpt=434,30,1624;
	swing=1;
	moving=1;
  }
  camera
  {
	lookpt=0,130,0,1;
	roll=0.3;
	yaw=1.5,2.5,0.001;
	distance=-500;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	setpt=434,30,1624;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=434,30,2681;
	lookpt=434,30,1624;
	setST=0x2000,1000;
  }
}

comment
{
  getunit
  {
	id=3;
  }
  unitctrl
  {
	setpt=1489,30,1636;
	lookpt=434,30,1624;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=4;
  }
  unitctrl
  {
	setpt=1404,30,1713;
	lookpt=434,30,1624;
	swing=1;
	setST=0x2000,1000;
  }
}

comment
{
  getunit
  {
	id=5;
  }
  unitctrl
  {
	setpt=-681,30,1636;
	lookpt=434,30,1624;
	swing=1;
	setST=0x2000,1000;
  }
}

comment
{
  getunit
  {
	id=6;
  }
  unitctrl
  {
	setpt=1404,30,1563;
	lookpt=434,30,1624;
	swing=1;
	setST=0x2000,1000;
  }
}

comment
{
  getunit
  {
	id=7;
  }
  unitctrl
  {
	setpt=434,30,564;
	lookpt=434,30,1624;
	swing=1;
	setST=0x2000,1000;
  }
}

comment
{
  getunit
  {
	id=8;
  }
  unitctrl
  {
	setpt=-681,30,2101;
	lookpt=434,30,1624;
	swing=1;
	setST=0x2000,1000;
  }
}

comment
{
  getunit
  {
	id=9;
  }
  unitctrl
  {
	setpt=787,30,555;
	lookpt=434,30,1624;
	swing=1;
	setST=0x2000,1000;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=5;
  }
}

comment
{
  getunit
  {
	id=2;
  }
  unitctrl
  {
	motact="DATA\Character\MotionDrama\DanceGirl.mot";
	motloop=0,0;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  WaitActionDone=1;
}

comment
{
  wait=0.5;
}

comment
{
  getunit
  {
	id=2;
  }
  camera
  {
	lookpt=0,130,0,1;
	yaw=1,-20,0.003;
	roll=0.1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=309,0,2681;
	lookpt=434,30,1624;
	swing=1;
	moving=1;
  }
}

comment
{
  wait=30;
}

comment
{
  getunit
  {
	id=4;
  }
  camera
  {
	lookpt=0,130,0,1;
	yaw="",20,0.001;
	roll=0.1;
	swing=1;
  }
  wait=0.5;
}

comment
{
  dialogue
  {
	talk="那个姐姐的舞姿好美啊~~~";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=6;
  }
  camera
  {
	lookpt=0,130,0,1;
	yaw="",20,0.001;
	swing=1;
  }
  dialogue
  {
	talk="我长大了也要象姐姐一样~~~";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=3;
  }
  camera
  {
	lookpt=0,130,0,1;
	yaw="",20,0.001;
	swing=1;
  }
  dialogue
  {
	talk="那个姐姐可是在很努力刻苦的练习舞蹈呢。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="你们将来也要那么努力才行。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  camera
  {
	lookpt=0,130,0,1;
	yaw=2.5,3.6,0.001;
	swing=1;
  }
  wait=0.5;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="真不错~~~";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="朋友你很喜欢舞蹈吗？";
	lifetime=3;
  }
  unitctrl
  {
	lookpt=434,30,2681;
	swing=1;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="算不上，偶尔有机会看看。";
	lifetime=3;
  }
  unitctrl
  {
	lookpt=309,30,2681;
	swing=1;
	setST=0;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="离去。",
				"说得。";
	cond_goto="","SHUODE";
  }
}

comment
{
  dialogue
  {
	talk="我还有事，不打扰您了。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="恩，再见。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  unitctrl
  {
	lookpt=434,30,1624;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=-3427,30,2834;
	moving=1;
	swing=1;
  }
  wait=3;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}

#BOOKMARK_SHUODE://———————————————————————————————————
comment
{
  dialogue
  {
	talk="我们队伍最近缺人手，你有没有兴趣加入啊？";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setST=0x2000000,3;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="好啊~~~";
	lifetime=3;
  }
  wait=3;
  function
  {
	func_call="ChangeTeam(0)";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="那太好了~~~
欢迎您的加入！";
	lifetime=3;
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="我们一起走吧。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	gotopt=-3427,30,2834;
	moving=1;
	swing=1;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	gotopt=-3427,30,2834;
	moving=1;
	swing=1;
  }
  wait=3;
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=5;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
