comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="不好意思，打扰了…";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="有什么事吗…？";
 }
}

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="… …";
  conditional="请她去约会。",
			  "没什么事。";
  cond_goto="","WAIVE";
 }
}

comment
{
 dialogue
 {
  talk="有空吗，我们一起到这附近散散步！？";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="…，好啊！";
 }
}

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=10;
  }
}

comment
{
 function
 {
  func_call="BeginFight()";
  threadLV=2;
 } 
}

comment
{
  GameSystemMode="B101",1;
  function
  {
	func_call="PlaySceneBGM()";
  }
}

comment
{
  getunit
  {
	id=0;
  }
  unitctrl
  {
	setpt=3930,400,85;
	lookdir=0,0,100;
	setWUST=0x8000; //设为空手状态
  }
  camera
  {
	lookpt=3930,390,21;
	roll=-0.5,0.2,0.0007;
	yaw=-2,314,0.001;
	distance=-1000,-350,1;
	swing=1;
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\SitBoy_nda.mot";
	motkey=10;
	motloop=10,90;
  }
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setpt=3930,400,-45;
	lookdir=0,0,-100;
	setWUST=0x8000; //设为空手状态
  }
}

comment
{
  unitctrl
  {
	motact="DATA\Character\MotionDrama\SitGirl_eve.mot";
	motkey=10;
	motloop=10,90;
  }
}

comment
{
  screen
  {
	dstframe=0;
	speed=10;
  }
}

comment
{
  wait=10;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="今夜的星空好美哦~~~~";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="嗯，是啊。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=0;
  }
  dialogue
  {
	talk="… …";
	conditional="我有时也常和其他同伴来这里赏星。",
				"我有时也常独自来这里散步赏星空。";
	cond_goto="BAD","";
	cond_randsort=1;
  }
}

comment
{
  dialogue
  {
	talk="你不在的时候，我也时常独自寂寞的来这里散步赏星空。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="每当看着星空，我对你的思念寄予散落的星星。";
  }
  wait=5;
}

comment
{
  dialogue
  {
	talk="但愿那点点的星光能照进你的窗前伴你好眠。";
  }
  wait=5;
}

comment
{
  getunit
  {
	id=1;
  }
  unitctrl
  {
	setST=0x80000,10;
  }
}

comment
{
  msglist
  {
	strings="%s 的好感有所提升~！";
	color=0xffF17EB0,0xffF17EB0,0xffffffff,0xffffffff;
	outlinecolor=0x772E5EA4;
	waittime=5;
	type=1;
	fontID=2;
	soundID=4;
  }
  tmpstrindex=0;

  function
  {
	func_call="AddUnitRLY(1,3)";
  }
  wait=4;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_WAIVE://———————————————————————————————————

comment
{
 getunit
 {
  id=0;
 }
 dialogue
 {
  talk="没什么事，只是随便问候一下。";
 }
}

comment
{
 getunit
 {
  curunit=0;
 }
 dialogue
 {
  talk="… …";
 }
}

comment
{
 return;
}

#BOOKMARK_BAD://———————————————————————————————————

comment
{
  dialogue
  {
	talk="你不在的时候，我也时常和其他朋友来这里赏星。";
	lifetime=3;
  }
  wait=3;
}

comment
{
  getunit
  {
	id=1;
  }
  dialogue
  {
	talk="是嘛、、、";
  }
  wait=3;
}

comment
{
  dialogue
  {
	talk="看来我不在的时候，你对我一点也不挂心……";
	dlgtype="Think";
  }
  wait=10;
}

comment
{
  goto="EXIT";
}

#BOOKMARK_EXIT://———————————————————————————————————

comment
{
  screen
  {
	mode=0;
	color=0;
	dstframe=0xff;
	speed=2;
  }
  bgcolor=0;
}

comment
{
  function
  {
	func_call="StartWorldMap()";
	threadLV=2;
  } 
}

comment
{
  screen
  {
	dstframe=0;
	speed=15;
  }
}

comment
{
  function
  {
	func_call="PlaySceneBGM()";
  }
  return;
}
